This is my blog. There are many more like it, but this one is mine. If you want to know more about me, check out the about page. Otherwise, kick back, relax, take a load off your mind. I realize this is pretty bare bones right now. Bear with me as I learn the ropes about Jekyll.

29 Jun 2015 // On the subject of
On the subject of fantastical finality

A few weeks back was the annual edition of everyone’s favorite corporate blind hypefest: The Electronic Entertainment Expo, or E3. For those who live under a boulder, the E3 is the most important gaming trade show in the world, with an attendance of usually about 50,000 people despite being in theory “industry-only”. While Gamescom is bigger in terms of actual number of visitors, E3 is the one everyone looks forward to because that’s where all the marketing money goes.

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25 May 2015 // On the subject of
On the subject of smart fun

Today’s article is a pet peeve of mine. I wanted to write about it for a long time: in fact, a draft of a similar subject has been lying on my hard drive for a year now. It’s not a big issue, it’s not really important, but I still wanted to get it off of my chest. The original draft was about what I call “tonal dissonance” in the context of Bulletstorm, but after playing Metal Gear Rising I realized I could expand on it. This is also an opportunity for micro reviews of both games! So let’s get started.

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27 Apr 2015 // On the subject of
On the subject of mischievous imps

A few weeks ago, I purchased a 3DS with the intention of digging into its catalogue. Off the top of my head, I could count several games I was interested in trying out: Monster Hunter 4, Bravely Default, Xenoblade Chronicles, Luigi’s Mansion: Dark Moon, Fire Emblem Awakening, Pokémon X (or Y), and all three Zelda games: A Link Between Worlds, Ocarina of Time 3D and Majora’s Mask 3D. Especially Majora’s Mask 3D.

Considering how influential its original incarnation on the N64 was for me, let’s just say I was pretty excited about it. Twenty hours of non consecutive play time later, with all masks and most pieces of heart collected, here are my thoughts about it.

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23 Mar 2015 // On the subject of
On the subject of sightless woods

Two weeks ago came out Ori and the Blind Forest. Reviews were glowing and the price tag was cheap, and since 2D metroidvania platformers have a special place in my heart, I figured I had to give it a try. After six hours and a few hundred generally unfortunate deaths, I finished it. The save files claims I’m at 86% completion, which I consider good enough. So, what do I think of Ori?

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28 Feb 2015 // On the subject of
On the subject of weaponized gardening equipment

Nostalgia is a finicky thing. If you were never fond of something at one point, you probably won’t start to like it right now. Its main function is to smooth over any flaws. While it doesn’t make anything better, it does make things seem less bad.

You might be wondering where I’m going with this. Stick with me for a second, I need to give some context. If you don’t give a shit about that, just read the last line of this article, it’s pretty much the TL;DR.

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