This is my blog. There are many more like it, but this one is mine. If you want to know more about me, check out the about page. Otherwise, kick back, relax, take a load off your mind. I realize this is pretty bare bones right now. Bear with me as I learn the ropes about Jekyll.

29 Dec 2013 // On the subject of
On the subject of live streaming

Yeah, I know I said I wouldn’t be doing anything productive for two weeks, but there’s something I wanted to talk about real quick.

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19 Dec 2013 // Reviews
Let's wrap this year up

So, 2013 comes to a close. I hope you had a good year. I sure did. I thought about doing some “year in review” thing, but I got lazy, so I figured I’d just write about what I think is the best game of 2013. And by that I mean the game I played in 2013 that left the largest impact on me, and not which game released in 2013 is the best. Every media outlet and their dog does that, so if you’re looking for that, just go to Polygon or Kotaku. I’m betting that Grand Theft Auto V will top most charts.

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05 Dec 2013 // Meta
Four is death, and a milestone

Exactly four months today, I published my first article! Hurray, clap clap, I’m so proud of myself. How about some introspection then?

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28 Nov 2013 // On the subject of
On the subject of virtual violence

So, there are a bunch of discussions that come up once in a while about how violence in video games might be bad because it might turn people into killers by “training” them. If you want my opinion, that’s a load of radioactive bullshit. But that’s not what I want to talk about here, because I’m really sick of all those scare mongering jerkwads bringing the issue up over and over again despite overwhelming scientific evidence to the contrary.

Anyway. I want to talk about the use of violence as a literary device, in the context of interactive media. That’s right, good use of violence can make your game a better one! But not always.

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26 Oct 2013 // On the subject of
On the subject of interactive stories

I’ve been playing a bit of The Stanley Parable recently, and it gave me pause for thought. Then I played Gone Home, and it added to my thoughts. So let’s talk about interactive stories.

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