This is my blog. There are many more like it, but this one is mine. If you want to know more about me, check out the about page. Otherwise, kick back, relax, take a load off your mind. I realize this is pretty bare bones right now. Bear with me as I learn the ropes about Jekyll.

30 Sep 2015 // On the subject of
On the subject of author support

Update 03/10/2015: A friend of mine remarked that I did not clearly state my reasons for disliking Konami. I have updated the article below.

This month saw the release of the highly anticipated Metal Gear Solid V: The Phantom Pain, usually known as MGSV. The game received glowing reviews accross the boardw, ith a metascore of 93 at the time of writing, was somewhat divisive amongst the existing fan base, and overall looks like a somewhat pleasant if unpolished fuck fest.

Also in the news was the rather rocky end of the development cycle, which saw Kojima Productions, MGSV’s developer and series creator Hideo Kojima’s studio get closed by parent company Konami. Kojima himself got axed, and Konami wants to move away from AAA games in general, with the Pro Evolution Soccer series being the last property in that category of games. Kojima has joked several times that every MGS game in the series was the last, but now with those events, it really seems it’s gonna be the end of it, for real this time. And this is the way the world ends: not with a bang, but a whimper.

I didn’t play MGSV, and I don’t plan to play it. But my reasons for doing so might surprise you.

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01 Sep 2015 // Quick shots
Quick shot: Samus as a trans woman

Sometimes, I encounter things that I want to talk about. Things that require more words that a tweet would allow, but not as much to warrant a full “On the subject of” article. And I feel that OTSO’s definition has been stretched enough already, since we’re at a point where even meta articles and game reviews bear the OTSO mark.

I’ve decided to clean things up. OTSO will remain as the somewhat longer, slightly in depth, released-on-the-last-monday article of this blogs, and for subjects that require more than 140 characters, I have decided to launch a new category: quick shots. No real schedule for those: they’ll come out when I need to talk about something. Hell, it might even be my only one, even though I doubt it. Just a note: here, “quick” doesn’t mean “quick read”, it means “quickly written”, so there might be a few more flaws than normal

For my first subject, let’s talk about something that’s floating around Twitter right now: some people are claiming that Samus Aran, of Metroid fame, is a trans woman.

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31 Aug 2015 // On the subject of
On the subject of regular updates

So, a while back I decided to commit to a fixed release date: the last monday of every month. While it became official then, it was mostly a confirmation of a trend that started with this blog’s “revival” back in november 2014: to release one article near the end of each month. “The last monday” simply felt like an adequate point.

So far it has worked pretty well, except right now. Here I am, on the last monday of August, with nothing to write about. I was seriously thinking about skipping this one, but I like having an actual work ethic now, so that couldn’t do.

So I figured I could write about writing itself.

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27 Jul 2015 // On the subject of
On the subject of cultural significance

I’ve been a gamer for most of my life. It all started with Super Mario Bros. and it never stopped. My gaming carreer has spanned more than a decade and a half, and I have played hundreds of games on so many different platforms, across so many genres. Games like EarthBound and Majora’s Mask and Bastion have managed to reach me in a way no other piece of work has, to the point that most of my life revolves around video games. When I’m not playing them, I’m thinking or talking about them, and when I am, I’m anlyzing them and deconstructing them. And maybe, one day, after I get off my sorry ass, I’ll even make them so that people can also start shitting on my work just like I shit on theirs. It’s the circle of criticism.

That might seem a bit obsessive, yes. But then again many people feel the same about books, or films, or music, and in their case nobody’s really upset about it. We call that “being passionate”. But for video games? There’s some resistance, as if games were not allowed to be relevant or significant or important. And I’m a little bit miffed by that.

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29 Jun 2015 // On the subject of
On the subject of fantastical finality

A few weeks back was the annual edition of everyone’s favorite corporate blind hypefest: The Electronic Entertainment Expo, or E3. For those who live under a boulder, the E3 is the most important gaming trade show in the world, with an attendance of usually about 50,000 people despite being in theory “industry-only”. While Gamescom is bigger in terms of actual number of visitors, E3 is the one everyone looks forward to because that’s where all the marketing money goes.

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