This is my blog. There are many more like it, but this one is mine. If you want to know more about me, check out the about page. Otherwise, kick back, relax, take a load off your mind. I realize this is pretty bare bones right now. Bear with me as I learn the ropes about Jekyll.

27 Jul 2015 // On the subject of
On the subject of cultural significance

I’ve been a gamer for most of my life. It all started with Super Mario Bros. and it never stopped. My gaming carreer has spanned more than a decade and a half, and I have played hundreds of games on so many different platforms, across so many genres. Games like EarthBound and Majora’s Mask and Bastion have managed to reach me in a way no other piece of work has, to the point that most of my life revolves around video games. When I’m not playing them, I’m thinking or talking about them, and when I am, I’m anlyzing them and deconstructing them. And maybe, one day, after I get off my sorry ass, I’ll even make them so that people can also start shitting on my work just like I shit on theirs. It’s the circle of criticism.

That might seem a bit obsessive, yes. But then again many people feel the same about books, or films, or music, and in their case nobody’s really upset about it. We call that “being passionate”. But for video games? There’s some resistance, as if games were not allowed to be relevant or significant or important. And I’m a little bit miffed by that.

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29 Jun 2015 // On the subject of
On the subject of fantastical finality

A few weeks back was the annual edition of everyone’s favorite corporate blind hypefest: The Electronic Entertainment Expo, or E3. For those who live under a boulder, the E3 is the most important gaming trade show in the world, with an attendance of usually about 50,000 people despite being in theory “industry-only”. While Gamescom is bigger in terms of actual number of visitors, E3 is the one everyone looks forward to because that’s where all the marketing money goes.

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25 May 2015 // On the subject of
On the subject of smart fun

Today’s article is a pet peeve of mine. I wanted to write about it for a long time: in fact, a draft of a similar subject has been lying on my hard drive for a year now. It’s not a big issue, it’s not really important, but I still wanted to get it off of my chest. The original draft was about what I call “tonal dissonance” in the context of Bulletstorm, but after playing Metal Gear Rising I realized I could expand on it. This is also an opportunity for micro reviews of both games! So let’s get started.

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27 Apr 2015 // On the subject of
On the subject of mischievous imps

A few weeks ago, I purchased a 3DS with the intention of digging into its catalogue. Off the top of my head, I could count several games I was interested in trying out: Monster Hunter 4, Bravely Default, Xenoblade Chronicles, Luigi’s Mansion: Dark Moon, Fire Emblem Awakening, Pokémon X (or Y), and all three Zelda games: A Link Between Worlds, Ocarina of Time 3D and Majora’s Mask 3D. Especially Majora’s Mask 3D.

Considering how influential its original incarnation on the N64 was for me, let’s just say I was pretty excited about it. Twenty hours of non consecutive play time later, with all masks and most pieces of heart collected, here are my thoughts about it.

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23 Mar 2015 // On the subject of
On the subject of sightless woods

Two weeks ago came out Ori and the Blind Forest. Reviews were glowing and the price tag was cheap, and since 2D metroidvania platformers have a special place in my heart, I figured I had to give it a try. After six hours and a few hundred generally unfortunate deaths, I finished it. The save files claims I’m at 86% completion, which I consider good enough. So, what do I think of Ori?

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